Determinism & replay

Roguelike daily run

roguelike-daily-run · an adoption of Replay scope, version 2

Tests included

Use in your package

The first button opens the authoring tool with these answers and numbers already filled in. You still add the rules and tuning of your own game.

What is in the zip file

The zip file holds the adoption and its acceptance tests. In the authoring tool, choose Add contract and pick this zip file. If you edit your package outside the authoring tool, unpack the zip file in your package folder. The files of the zip file go into contracts/.

The contract that this adoption uses

This contract covers racing ghosts, daily seeds, observer replays, solution shares, and other recorded reruns. It decides what the record contains, whether the game can still play the record after an update, what must match, and what happens at the first difference. This contract does not cover input encoding, random-number methods, storage, cameras, or networking.

Read the full Replay scope contract →

Questions

The supplied answer is marked on each question. Pick other answers to see what changes. Nothing is saved here: the zip file and the authoring tool use the supplied answers.

What does this replay need to run again?

Choices for What does this replay need to run again?
Supplied answer The replay needs only the seed. A roguelike daily run rebuilds the day's dungeon before new play begins.

The record carries the seed but no input log; each claim's comparison reference is carried or recomputed from the record. Playback consumes the seed, accepts live inputs, and applies each claim's live-input answer.

The replay needs the seed and the recorded inputs. A racing ghost follows the recorded steering on the same generated track.

The record carries the seed and one ordered input log; each claim's comparison reference is carried or recomputed from the record. Playback consumes the seed and log from the declared starting point; changing either creates a different record instance.

The replay needs recorded inputs and one fixed start. A puzzle solution begins from the shared board and repeats the saved moves.

The record carries one fixed-start identity and one ordered input log; each claim's comparison reference is carried or recomputed from the record. Seed identity is not a separate requirement.

Why this is asked

A daily seed recreates a challenge. A racing ghost also needs the driver's recorded inputs.

What happens to a recorded replay after the game updates?

Choices for What happens to a recorded replay after the game updates?
Supplied answer The replay works only in the version that recorded it. A patched racing game labels an older ghost as incompatible.

When the recorded and running version ids differ, refuse the replay before consuming its seed, start, or inputs. Equal version ids do not override failed content, mod, or settings checks.

The game converts the replay before playing it. A puzzle update maps an old move list onto the revised board rules.

When the version ids differ, a cited migration rule derives a new record for the running version while preserving the source record. Playback consumes only a successful migrated record and identifies both versions and the migration used.

The game tries the old replay and states what may differ. An RTS update names changed unit balance before the observer replay starts.

When the version ids differ, the running version consumes the original record after presenting the cited known changes between the versions. Actual differences still follow the divergence-response answer.

Why this is asked

A patch can change rules, content, or timing. The replay needs a clear version promise before playback starts.

What happens at the first difference between the replay and the record?

Choices for What happens at the first difference between the replay and the record?
Supplied answer Stop the replay and report the first difference. A puzzle solution stops on the first move that produces the wrong board.

Do not consume the next recorded input. Report the failed claim, comparison point, expected result, observed result, versions, and platforms, then end playback as diverged.

Keep playing and mark the replay as diverged. An RTS observer can watch the rest after a unit first appears in the wrong place.

Report the first difference, mark playback as diverged, and continue from playback's own state. Later comparisons are informational; they do not replace the first report or resynchronize playback to the reference.

Keep playing without showing the difference. A racing ghost can finish the lap after its position differs from the record by more than the allowed gap.

Mark the difference inside the replay controller, send no report to the player, to the ordinary log, or to telemetry, and continue from playback's own state. Later comparisons are informational and playback remains diverged.

Why this is asked

A replay can stop, continue with a warning, or continue without showing the difference.

Numbers1 number

Each value is either a number set here or a reference to a decided number in your tuning. It cannot reference an open number.

Allowed position gap

allowed-position-gap

The greatest allowed distance between recorded and replayed positions, in the position unit named by every position claim in this adoption.

Not used by this adoption. It applies when some reproduction claims row has matching standard Allowed position gap.

Rules1 rule

A rule is a check between the numbers. Validation reports a rule that fails.

  • A replay that the game tries after an update must show its first difference. Choose stop-and-report or continue-and-flag, or choose same-version-only.

    Forbidden when After an update is Best effort with declared divergence and Divergence response is Continue silently.

Lists2 lists

Each list holds the rows this adoption supplies. A list can be empty.

Replay record

replay-record

IdRecording declared inInput clock declared inFixed start declared inMigration declared inCross version divergence declared inDifference report declared in
daily-rundaily.seed-and-reference-capture————daily.run-comparison

Reproduction claims

reproduction-claims

IdArtifactPlatform reachShifts with live inputLive input dependence declared inMatching standardReproducesExcludesConditionsComparison points
dungeon-layoutdaily dungeon layoutevery-supported-platformseed-fixes-this-claim—bit-exact-statedaily.dungeon-layout-resultdaily.dungeon-layout-exclusionsdaily.dungeon-layout-conditionsdaily.floor-generation-checks
boss-rewarddaily boss rewardevery-supported-platformlive-input-may-shift-this-claimdaily.reward-input-historyoutcome-equivalentdaily.boss-reward-resultdaily.boss-reward-exclusionsdaily.boss-reward-conditionsdaily.boss-reward-check
Test inputsscope and seeds

Some tests need a scope or seeds from the adoption before they can run.

This adoption supplies no test inputs. Every test uses its default inputs.

Acceptance tests43 tests apply

The contract comes with 48 tests. A test that runs once per row is counted once for each row. Tests that do not apply to these answers are still listed, with the reason.

sealed-record-carries-replay-identity · daily-run

daily-run sealed records carry the complete replay identity

scenarioper replay-record row

Applies to the daily-run row.

Each sealed daily-run record has its own instance identity and carries, as named at daily.seed-and-reference-capture, the replay identity fields and the seed and no input log, together with every claim's captured reference or sealed recomputation source. A reference never comes from live play. The test names the address and restates nothing from it.

Test steps and diagnostics
Given

a sealed record of replay kind daily-run and its manifest at daily.seed-and-reference-capture

When
  • the record is inspected before playback
Then
  • the record carries its own stable instance identity, recording version, platform, content-set identity, settings and mod identity, the seed and no input log, and every reproduction claim's comparison reference or sealed source data for deterministic recomputation
  • each comparison reference is captured during recording or deterministically recomputed from the sealed record, never obtained from live play
Diagnostics
  • roguelike-daily-run-record-manifest
  • roguelike-daily-run-reference-source

migrated-record-keeps-source-identity

a migrated record has its own identity and keeps its source

scenarioper replay-record row

Does not apply to roguelike-daily-run: after an update is same version only, not migrate then replay.

playback-result-uses-closed-vocabulary

the terminal playback result uses the closed vocabulary

scenarioonce

Applies to roguelike-daily-run.

roguelike-daily-run playback is in progress until it ends. Its terminal playback result is exactly one of diverged, rejected, or complete.

Test steps and diagnostics
Given

each roguelike-daily-run playback from start until it ends

When
  • the playback result is read before and after termination
Then
  • before termination the playback is in progress
  • at termination the playback result is exactly one of diverged, rejected, or complete, and never two of them
Diagnostics
  • roguelike-daily-run-playback-result

record-establishes-declared-start · daily-run

daily-run records its selected start before claimed results

scenarioper replay-record row

Applies to the daily-run row.

The recording version, platform, content-set identity, settings, and mod identity are set from daily.seed-and-reference-capture before the first captured seed, start, or input and do not change during the recording. daily-run then captures the seed before any claimed seeded result is generated. The test names the address and restates nothing from it.

Test steps and diagnostics
Given

a new daily-run recording about to begin, with its manifest at daily.seed-and-reference-capture

When
  • recording establishes its start
Then
  • the recorder captures the seed before any claimed seeded result is generated
  • the recording version, platform, content-set identity, settings, and mod identity are set from daily.seed-and-reference-capture before the first captured seed, start, or input and do not change during the recording
Diagnostics
  • roguelike-daily-run-record-manifest
  • roguelike-daily-run-recording-trace

input-log-captures-complete-action-order

Row.id captures every mapped action in cited order

scenarioper replay-record row

Does not apply to roguelike-daily-run: replay record is seed only, not seed and input log or input log from fixed start.

seed-only-record-captures-no-input · daily-run

daily-run captures no input log

scenarioper replay-record row

Applies to the daily-run row.

A sealed seed-only daily-run record carries its seed and no input log.

Test steps and diagnostics
Given

a complete daily-run recording with player actions during its lifetime

When
  • the sealed record is inspected
Then
  • the record carries its seed and no recorded input log
Diagnostics
  • roguelike-daily-run-record-manifest
  • roguelike-daily-run-input-log-trace

claim-records-reference-or-recomputation-source · dungeon-layout

dungeon-layout records its comparison reference source

scenarioper reproduction-claims row

Applies to the dungeon-layout row.

At every point cited at daily.floor-generation-checks, recording captures the reference dungeon-layout needs or all sealed data that the cited method of the replay-record row needs to recompute it. The record distinguishes those two sources. The test names the address and restates nothing from it.

Test steps and diagnostics
Given

recording reaches each dungeon-layout comparison point cited at daily.floor-generation-checks

When
  • the recorder handles the claim at that point
Then
  • the record captures the comparison reference required by dungeon-layout's matching standard or all sealed source data required by the cited recomputation method of the replay-record row
  • the record distinguishes a captured reference from sealed recomputation source data
Diagnostics
  • roguelike-daily-run-reference-source
  • roguelike-daily-run-recording-trace

claim-records-reference-or-recomputation-source · boss-reward

boss-reward records its comparison reference source

scenarioper reproduction-claims row

Applies to the boss-reward row.

At every point cited at daily.boss-reward-check, recording captures the reference boss-reward needs or all sealed data that the cited method of the replay-record row needs to recompute it. The record distinguishes those two sources. The test names the address and restates nothing from it.

Test steps and diagnostics
Given

recording reaches each boss-reward comparison point cited at daily.boss-reward-check

When
  • the recorder handles the claim at that point
Then
  • the record captures the comparison reference required by boss-reward's matching standard or all sealed source data required by the cited recomputation method of the replay-record row
  • the record distinguishes a captured reference from sealed recomputation source data
Diagnostics
  • roguelike-daily-run-reference-source
  • roguelike-daily-run-recording-trace

record-seals-at-boundary · daily-run

daily-run seals one immutable record at its boundary

scenarioper replay-record row

Applies to the daily-run row.

At the boundary cited at daily.seed-and-reference-capture, daily-run seals its instance identity and contents. Any later edit creates a different instance of the same replay kind. The test names the address and restates nothing from it.

Test steps and diagnostics
Given

one daily-run recording approaching the end boundary at daily.seed-and-reference-capture

When
  • capture reaches that boundary and a later edit is requested
Then
  • capture ends at the cited boundary and seals the record's instance identity and contents
  • the later edit creates a different record instance of the same replay kind and leaves the sealed record unchanged
Diagnostics
  • roguelike-daily-run-record-manifest
  • roguelike-daily-run-recording-trace

record-wide-identity-precedes-consumption · daily-run

daily-run checks record-wide identity before consumption

scenarioper replay-record row

Applies to the daily-run row.

Before consuming a seed, start, or input, daily-run reads the record identity at daily.seed-and-reference-capture and the cited compatibility conditions. When a record-wide identity that it carries fails, the game refuses the record through daily.run-comparison; neither an unchanged version id nor the update policy overrides a failed identity. The test names both addresses and restates nothing from them.

Test steps and diagnostics
Given

sealed daily-run records in which each record-wide identity this adoption carries fails in turn — content-set identity, settings, mods, and the fixed start where present — including a content patch whose version id is unchanged

When
  • playback selection begins
Then
  • the version, platform, content-set identity, settings, and mod identity at daily.seed-and-reference-capture and every cited compatibility condition are read before any seed, start, or input is consumed
  • for each failed record-wide identity that the adoption carries, the game refuses the record and presents the incompatibility report through daily.run-comparison before any seed, start, or input is consumed
  • the unchanged version id does not override the failed content identity
  • the update policy does not override a failed identity
Diagnostics
  • roguelike-daily-run-identity-check-trace
  • roguelike-daily-run-rejection-report
  • roguelike-daily-run-input-log-trace

compatible-record-is-played · daily-run

daily-run plays a compatible record

scenarioper replay-record row

Applies to the daily-run row.

A sealed daily-run record whose complete replay identity matches the running game and whose cited compatibility conditions hold is played and not refused. Playback consumes the seed, start, or inputs that the record carries and reaches the result complete or diverged, never rejected.

Test steps and diagnostics
Given

a sealed daily-run record whose version, platform, content-set identity, settings, mods, and start all match the running game and whose cited compatibility conditions hold

When
  • playback selection checks the compatible record
Then
  • the game does not refuse the record
  • playback consumes the seed, start, or inputs the record carries
  • playback reaches a terminal result that is complete or diverged, never rejected
Diagnostics
  • roguelike-daily-run-identity-check-trace
  • roguelike-daily-run-playback-result

recorded-platform-only-excludes-other-platforms

Row.id compares only on the recording platform

scenarioper reproduction-claims row

Does not apply to roguelike-daily-run: no row in reproduction-claims matches platform-reach recorded platform only.

every-supported-platform-excludes-only-unsupported-platforms · dungeon-layout

dungeon-layout compares on every supported platform

scenarioper reproduction-claims row

Applies to the dungeon-layout row.

Claim dungeon-layout remains eligible on every supported platform. It is excluded without divergence on an unsupported platform, and other eligible claims continue. The comparison log distinguishes exclusion from a match.

Test steps and diagnostics
Given

dungeon-layout playback on each supported platform and on each unsupported running platform the adoption can construct

When
  • claim platform reach is selected
Then
  • dungeon-layout remains eligible on every supported platform
  • on each constructible unsupported running platform it is not compared and cannot cause divergence, while every other eligible claim continues; where no unsupported running platform can be constructed, this test checks nothing in this step
  • the comparison log distinguishes unsupported-platform exclusion from a match
Diagnostics
  • roguelike-daily-run-platform-matrix
  • roguelike-daily-run-comparison-log

every-supported-platform-excludes-only-unsupported-platforms · boss-reward

boss-reward compares on every supported platform

scenarioper reproduction-claims row

Applies to the boss-reward row.

Claim boss-reward remains eligible on every supported platform. It is excluded without divergence on an unsupported platform, and other eligible claims continue. The comparison log distinguishes exclusion from a match.

Test steps and diagnostics
Given

boss-reward playback on each supported platform and on each unsupported running platform the adoption can construct

When
  • claim platform reach is selected
Then
  • boss-reward remains eligible on every supported platform
  • on each constructible unsupported running platform it is not compared and cannot cause divergence, while every other eligible claim continues; where no unsupported running platform can be constructed, this test checks nothing in this step
  • the comparison log distinguishes unsupported-platform exclusion from a match
Diagnostics
  • roguelike-daily-run-platform-matrix
  • roguelike-daily-run-comparison-log

same-version-only-rejects-version-mismatch · daily-run

daily-run refuses a record whose version differs from the running version

scenarioper replay-record row

Applies to the daily-run row.

When version ids differ, same-version-only refuses the daily-run record through daily.run-comparison before a seed, start, or input is consumed. The test names the address and restates nothing from it.

Test steps and diagnostics
Given

a sealed daily-run record whose recorded version id differs from the running version id

When
  • the update policy is applied
Then
  • the playback result becomes rejected and the incompatibility report is presented through daily.run-comparison
  • no seed, start, or input is consumed
Diagnostics
  • roguelike-daily-run-rejection-report
  • roguelike-daily-run-input-log-trace
  • roguelike-daily-run-playback-result

migration-runs-once-before-playback

Row.id migrates once or refuses the record

scenarioper replay-record row

Does not apply to roguelike-daily-run: after an update is same version only, not migrate then replay.

best-effort-presents-known-differences

Row.id presents the known changes between versions before playback

scenarioper replay-record row

Does not apply to roguelike-daily-run: after an update is same version only, not best effort with declared divergence.

seeded-playback-recreates-start · daily-run

daily-run supplies the recorded seed or refuses the replay

scenarioper replay-record row

Applies to the daily-run row.

Seeded daily-run playback supplies the recorded seed before generating a claimed seeded result. If the seed cannot be established, the game refuses the replay before any input is consumed.

Test steps and diagnostics
Given

a playable daily-run record, once with its recorded seed available and once with the required seed unavailable

When
  • playback recreates the start
Then
  • the available run supplies the recorded seed before generating a claimed seeded result
  • the playback result of the unavailable run becomes rejected before any input is consumed
Diagnostics
  • roguelike-daily-run-start-trace
  • roguelike-daily-run-playback-result

fixed-start-playback-verifies-or-restores

Row.id verifies or restores the fixed start

scenarioper replay-record row

Does not apply to roguelike-daily-run: replay record is seed only, not input log from fixed start.

input-log-playback-consumes-cited-order

Row.id consumes recorded inputs in cited order

scenarioper replay-record row

Does not apply to roguelike-daily-run: replay record is seed only, not seed and input log or input log from fixed start.

seed-only-playback-accepts-live-input · daily-run

daily-run accepts live input without a recorded log

scenarioper replay-record row

Applies to the daily-run row.

Seed-only daily-run playback accepts live input and consumes no recorded input log. Each claim follows its own live-input answer.

Test steps and diagnostics
Given

playable daily-run records with the same seed and different live input histories

When
  • playback runs
Then
  • each run accepts its live inputs and consumes no recorded input log
  • each reproduction claim follows its own live-input answer
Diagnostics
  • roguelike-daily-run-live-input-trace
  • roguelike-daily-run-comparison-log

seed-fixed-claim-ignores-live-input-variation · dungeon-layout

dungeon-layout cannot change when live inputs vary

scenarioper reproduction-claims row

Applies to the dungeon-layout row.

With the same sealed seed-only record, varying live inputs cannot change dungeon-layout at the points cited at daily.floor-generation-checks. The test names the address and restates nothing from it.

Test steps and diagnostics
Given

playbacks from the same sealed seed-only record with different live input histories

When
  • dungeon-layout is read at each comparison point at daily.floor-generation-checks
Then
  • the result named for dungeon-layout does not change between runs
Diagnostics
  • roguelike-daily-run-live-input-trace
  • roguelike-daily-run-comparison-log

live-input-shifted-claim-reads-only-cited-facts · boss-reward

boss-reward reads only its cited live-input facts

scenarioper reproduction-claims row

Applies to the boss-reward row.

Claim boss-reward reads no live-input fact outside daily.reward-input-history. A difference permitted there is not compared and does not diverge; if that rule recomputes the actual-input reference, deterministic recomputation happens first. Comparison points are at daily.boss-reward-check. The test names both addresses and restates nothing from them.

Test steps and diagnostics
Given

playbacks from the same sealed seed-only record whose live input histories vary inside and outside the facts at daily.reward-input-history

When
  • boss-reward reaches each comparison point at daily.boss-reward-check
Then
  • the claimed result reads no live-input fact outside daily.reward-input-history
  • a result differing only as that citation permits is recorded as not compared and does not diverge
  • where that citation recomputes a comparison reference for the actual inputs, the reference is deterministically recomputed from the sealed record before comparison
Diagnostics
  • roguelike-daily-run-live-input-trace
  • roguelike-daily-run-reference-source
  • roguelike-daily-run-comparison-log

claim-reference-comes-from-sealed-record · dungeon-layout

dungeon-layout obtains its reference from the sealed record

scenarioper reproduction-claims row

Applies to the dungeon-layout row.

At daily.floor-generation-checks, dungeon-layout reads a captured comparison reference or deterministically recomputes it from the sealed record through the cited method of the replay-record row. The reference-source record distinguishes the two and proves live play supplied neither. Where the adoption cannot construct one of the two forms, this test checks nothing for that form. The test names the address and restates nothing from it.

Test steps and diagnostics
Given

dungeon-layout playbacks using a captured reference and, where the adoption can construct one, a deterministically recomputed reference

When
  • playback reaches the points at daily.floor-generation-checks
Then
  • the reference is read from the sealed record or deterministically recomputed from it using the cited method of the replay-record row and daily.floor-generation-checks
  • the reference-source record distinguishes capture from recomputation and proves no reference was read from live play
  • where the adoption cannot construct one of the two reference forms, this test checks nothing for that form
Diagnostics
  • roguelike-daily-run-reference-source
  • roguelike-daily-run-comparison-log

claim-reference-comes-from-sealed-record · boss-reward

boss-reward obtains its reference from the sealed record

scenarioper reproduction-claims row

Applies to the boss-reward row.

At daily.boss-reward-check, boss-reward reads a captured comparison reference or deterministically recomputes it from the sealed record through the cited method of the replay-record row. The reference-source record distinguishes the two and proves live play supplied neither. Where the adoption cannot construct one of the two forms, this test checks nothing for that form. The test names the address and restates nothing from it.

Test steps and diagnostics
Given

boss-reward playbacks using a captured reference and, where the adoption can construct one, a deterministically recomputed reference

When
  • playback reaches the points at daily.boss-reward-check
Then
  • the reference is read from the sealed record or deterministically recomputed from it using the cited method of the replay-record row and daily.boss-reward-check
  • the reference-source record distinguishes capture from recomputation and proves no reference was read from live play
  • where the adoption cannot construct one of the two reference forms, this test checks nothing for that form
Diagnostics
  • roguelike-daily-run-reference-source
  • roguelike-daily-run-comparison-log

unmet-claim-condition-skips-comparison · dungeon-layout

dungeon-layout reads conditions before comparison

scenarioper reproduction-claims row

Applies to the dungeon-layout row.

At each constructible point where daily.dungeon-layout-conditions is not met, dungeon-layout is not compared and does not diverge. The game does not refuse the record and does not make playback terminal because of that condition alone. Every other eligible claim, where the adoption declares one, is still compared at its own points, and the logs distinguish the skip from a match. If no such point exists, this test checks nothing. The test names the address and restates nothing from it.

Test steps and diagnostics
Given

each dungeon-layout comparison point this adoption can construct where the conditions at daily.dungeon-layout-conditions are not met

When
  • playback reaches that point
Then
  • the conditions are read before a comparison is attempted
  • the claim is recorded as not compared and does not mark a divergence
  • the game does not refuse the record, and playback does not become terminal, because of that claim's unmet condition alone
  • every other eligible claim is still compared at its own comparison points; where no other eligible claim exists, this test checks nothing in this step
  • where no unmet-condition point can be constructed, this test checks nothing
Diagnostics
  • roguelike-daily-run-condition-trace
  • roguelike-daily-run-comparison-log
  • roguelike-daily-run-playback-result

unmet-claim-condition-skips-comparison · boss-reward

boss-reward reads conditions before comparison

scenarioper reproduction-claims row

Applies to the boss-reward row.

At each constructible point where daily.boss-reward-conditions is not met, boss-reward is not compared and does not diverge. The game does not refuse the record and does not make playback terminal because of that condition alone. Every other eligible claim, where the adoption declares one, is still compared at its own points, and the logs distinguish the skip from a match. If no such point exists, this test checks nothing. The test names the address and restates nothing from it.

Test steps and diagnostics
Given

each boss-reward comparison point this adoption can construct where the conditions at daily.boss-reward-conditions are not met

When
  • playback reaches that point
Then
  • the conditions are read before a comparison is attempted
  • the claim is recorded as not compared and does not mark a divergence
  • the game does not refuse the record, and playback does not become terminal, because of that claim's unmet condition alone
  • every other eligible claim is still compared at its own comparison points; where no other eligible claim exists, this test checks nothing in this step
  • where no unmet-condition point can be constructed, this test checks nothing
Diagnostics
  • roguelike-daily-run-condition-trace
  • roguelike-daily-run-comparison-log
  • roguelike-daily-run-playback-result

bit-exact-claim-compares-declared-bytes · dungeon-layout

dungeon-layout compares every included byte

scenarioper reproduction-claims row

Applies to the dungeon-layout row.

Bit-exact claim dungeon-layout compares every byte named at daily.dungeon-layout-result after subtracting daily.dungeon-layout-exclusions. Excluded state is never compared. The test names both addresses and restates nothing from them.

Test steps and diagnostics
Given

eligible dungeon-layout comparisons with each included byte changed in turn and, where daily.dungeon-layout-exclusions names excluded state, that state changed separately

When
  • playback compares the result to its comparison reference
Then
  • every state byte named at daily.dungeon-layout-result after subtracting daily.dungeon-layout-exclusions is compared bit for bit
  • each changed included byte fails the matching standard; changed excluded state is never compared; where the cited section says that nothing is excluded, this test checks nothing about excluded state
Diagnostics
  • roguelike-daily-run-comparison-log
  • roguelike-daily-run-reference-source

outcome-equivalent-claim-compares-declared-fields · boss-reward

boss-reward compares every included outcome field

scenarioper reproduction-claims row

Applies to the boss-reward row.

Outcome-equivalent claim boss-reward compares every outcome field named at daily.boss-reward-result after subtracting daily.boss-reward-exclusions. Excluded state is never compared. The test names both addresses and restates nothing from them.

Test steps and diagnostics
Given

eligible boss-reward comparisons with each included outcome field changed in turn and, where daily.boss-reward-exclusions names excluded state, that state changed separately

When
  • playback compares the result to its comparison reference
Then
  • every outcome field named at daily.boss-reward-result after subtracting daily.boss-reward-exclusions is compared
  • each changed included field fails the matching standard; changed excluded state is never compared; where the cited section says that nothing is excluded, this test checks nothing about excluded state
Diagnostics
  • roguelike-daily-run-comparison-log
  • roguelike-daily-run-reference-source

position-claim-uses-adoption-gap

Row.id passes only within the declared allowed gap

scenarioper reproduction-claims row

Does not apply to roguelike-daily-run: allowed-position-gap is not in use for roguelike-daily-run.

seed-fixed-claim-repeats-from-declared-record · dungeon-layout

the daily dungeon layout result repeats from the declared seed record

generalper reproduction-claims row

Applies to the dungeon-layout row.

Across recorded runs where this claim is eligible, the daily dungeon layout result from the same sealed seed-only record satisfies dungeon-layout's matching standard at daily.floor-generation-checks whenever the conditions at daily.dungeon-layout-conditions hold. The test names both addresses and restates nothing from them.

Test steps and diagnostics
Holds

for every case in scope where the conditions at daily.dungeon-layout-conditions hold, playback using the same sealed seed-only record satisfies dungeon-layout's selected matching standard at the points cited at daily.floor-generation-checks

Seeds

["audit-a","audit-b"]

Scope

recorded runs where this claim is eligible

Diagnostics
  • roguelike-daily-run-record-manifest
  • roguelike-daily-run-comparison-log

live-input-shifted-claim-repeats-within-cited-rule · boss-reward

the daily boss reward result repeats within its cited live-input rule

generalper reproduction-claims row

Applies to the boss-reward row.

Across recorded runs spanning the cited conditions and permitted live-input differences, a daily boss reward case is eligible where the conditions at daily.boss-reward-conditions hold and no difference permitted by daily.reward-input-history applies. In every eligible case, playback from the same sealed seed-only record satisfies the claim's matching standard at daily.boss-reward-check. A result that differs only as the live-input citation permits is recorded as not compared. The test names the addresses and restates nothing from them.

Test steps and diagnostics
Holds

for every case in scope where the conditions at daily.boss-reward-conditions hold and no difference permitted by daily.reward-input-history applies, playback from the same sealed seed-only record satisfies the claim's matching standard at the points cited at daily.boss-reward-check; a result that differs only as that citation permits is recorded as not compared

Seeds

["audit-a","audit-b"]

Scope

recorded runs spanning the cited conditions and permitted live-input differences

Diagnostics
  • roguelike-daily-run-record-manifest
  • roguelike-daily-run-condition-trace
  • roguelike-daily-run-live-input-trace
  • roguelike-daily-run-comparison-log

seed-and-input-claim-repeats-from-declared-record

the Row.artifact result repeats from the declared seed and input record

generalper reproduction-claims row

Does not apply to roguelike-daily-run: replay record is seed only, not seed and input log.

fixed-start-input-claim-repeats-from-declared-record

the Row.artifact result repeats from the declared fixed start and input record

generalper reproduction-claims row

Does not apply to roguelike-daily-run: replay record is seed only, not input log from fixed start.

outside-conditions-make-no-promise

changes outside cited conditions do not fail this contract

scenarioonce

Applies to roguelike-daily-run.

A change outside the cited conditions is never itself a reason to refuse a record or to mark a divergence. A divergence arises only when a claimed result fails its comparison at an eligible comparison point. If the adoption can construct no such change, this test checks nothing.

Test steps and diagnostics
Given

each change outside the cited conditions that the roguelike-daily-run adoption can construct

When
  • the change is observed during playback
Then
  • no change outside the cited conditions is itself a reason for refusal or for a divergence mark; a divergence arises only from a failed comparison of a claimed result at an eligible comparison point
  • where no such change can be constructed, this test checks nothing
Diagnostics
  • roguelike-daily-run-condition-trace
  • roguelike-daily-run-comparison-log
  • roguelike-daily-run-playback-result

first-difference-retains-complete-record · daily-run

daily-run retains the first failed eligible comparison

scenarioper replay-record row

Applies to the daily-run row.

At the first failed eligible comparison, daily-run becomes diverged and retains the claim, point, expected and observed results, versions, platforms, and last consumed input when present. The records distinguish failure from a skipped comparison.

Test steps and diagnostics
Given

one daily-run playback with a first failed eligible comparison, with a last consumed input where this record has one

When
  • the comparison fails its claim's matching standard
Then
  • the playback result becomes diverged at that first difference
  • the retained divergence record holds the claim id, comparison point, expected result, observed result, recorded and running versions, recorded and running platforms, and last consumed input when present
  • the retained record distinguishes this failed comparison from a skipped comparison
Diagnostics
  • roguelike-daily-run-divergence-record
  • roguelike-daily-run-playback-result
  • roguelike-daily-run-comparison-log

stop-and-report-ends-at-first-difference · daily-run

daily-run reports and stops at the first difference

scenarioper replay-record row

Applies to the daily-run row.

At the first difference, daily-run presents the retained difference through daily.run-comparison, consumes no later input, and ends diverged. The test names the address and restates nothing from it.

Test steps and diagnostics
Given

one daily-run playback whose next eligible comparison is its first difference, with a later recorded or live input where playback can have one

When
  • the difference is retained
Then
  • the difference is presented through daily.run-comparison before any later input is consumed
  • no later input is consumed and playback ends with result diverged
Diagnostics
  • roguelike-daily-run-divergence-record
  • roguelike-daily-run-difference-report
  • roguelike-daily-run-input-log-trace

continue-and-flag-keeps-visible-divergence

Row.id reports and continues from playback state

scenarioper replay-record row

Does not apply to roguelike-daily-run: divergence response is stop and report, not continue and flag.

continue-silently-keeps-internal-divergence

Row.id continues with an internal diverged mark

scenarioper replay-record row

Does not apply to roguelike-daily-run: divergence response is stop and report, not continue silently.

later-comparisons-never-resynchronize

later comparisons are informational only

scenarioonce

Does not apply to roguelike-daily-run: divergence response is stop and report, not continue and flag or continue silently.

complete-means-all-made-comparisons-matched · daily-run

complete means every comparison actually made matched

scenarioper replay-record row

Applies to the daily-run row.

When daily-run reaches its end at daily.seed-and-reference-capture without an eligible failure, complete means every comparison actually made matched. It promises nothing about excluded claims, unmet conditions, or excluded state, which the log distinguishes from matches. The test names the address and restates nothing from it.

Test steps and diagnostics
Given

one daily-run record reaching the end boundary at daily.seed-and-reference-capture with no failed eligible comparison

When
  • the terminal playback result is assigned
Then
  • the playback result becomes complete exactly when every comparison actually made matched
  • the comparison log separately records excluded claims, unmet conditions, and excluded state, and complete makes no promise about them
Diagnostics
  • roguelike-daily-run-playback-result
  • roguelike-daily-run-comparison-log

same-moment-events-preserve-event-resolution-order

same-moment events preserve Event resolution order

scenarioonce

Applies to roguelike-daily-run.

Events at the same replay moment enter in the total order Event resolution supplies. The replay lifecycle introduces no reordering of its own between the supplied order and processing.

Test steps and diagnostics
Given

two or more events offered at the same roguelike-daily-run replay moment in a known total order from Event resolution

When
  • the events enter the replay lifecycle
Then
  • the lifecycle processes them in exactly the supplied total order
  • the replay lifecycle introduces no reordering of its own between the supplied order and processing
Diagnostics
  • roguelike-daily-run-event-order-trace

adoption-declares-exactly-one-replay-record

declaration check: the adoption declares exactly one replay-record row

scenarioonce

Applies to roguelike-daily-run.

This declaration check reads the adoption, not the running game. A legal adoption has exactly one replay-record row. With any other count, the adoption is invalid, and this test fails. The validator does not enforce the maximum.

Test steps and diagnostics
Given

the roguelike-daily-run adoption document, not the running game

When
  • a reviewer counts replay-record rows
Then
  • the adoption has exactly one replay-record row; with zero rows or more than one row, the adoption is invalid, and this test fails
Diagnostics
  • roguelike-daily-run-declaration-record

adoption-declares-at-least-one-reproduction-claim

declaration check: the adoption declares at least one reproduction claim

scenarioonce

Applies to roguelike-daily-run.

This declaration check reads the adoption, not the running game. A legal adoption has at least one reproduction claim. With an empty claim list, the adoption is invalid, and this test fails. The validator does not enforce the minimum.

Test steps and diagnostics
Given

the roguelike-daily-run adoption document, not the running game

When
  • a reviewer counts reproduction-claims rows
Then
  • the adoption has at least one reproduction-claims row; with an empty list, the adoption is invalid, and this test fails
Diagnostics
  • roguelike-daily-run-declaration-record

claim-standard-agrees-with-cited-prose · dungeon-layout

declaration check: dungeon-layout's matching standard agrees with its cited prose

scenarioper reproduction-claims row

Applies to the dungeon-layout row.

This declaration check reads the adoption and daily.dungeon-layout-result with daily.dungeon-layout-exclusions, not the running game. The cited prose must describe the kind of result selected by dungeon-layout's matching standard. With any other pairing, the adoption is invalid, and this test fails. The test names both addresses and restates nothing from them.

Test steps and diagnostics
Given

the roguelike-daily-run adoption and the prose at daily.dungeon-layout-result and daily.dungeon-layout-exclusions, not the running game

When
  • a reviewer compares the selected matching-standard with the included and excluded result description
Then
  • the prose names bytes for bit-exact-state, outcome fields for outcome-equivalent, or positions and their space for allowed-position-gap, matching the row's selected standard
  • with any disagreement, the adoption is invalid, and this test fails
Diagnostics
  • roguelike-daily-run-declaration-record

claim-standard-agrees-with-cited-prose · boss-reward

declaration check: boss-reward's matching standard agrees with its cited prose

scenarioper reproduction-claims row

Applies to the boss-reward row.

This declaration check reads the adoption and daily.boss-reward-result with daily.boss-reward-exclusions, not the running game. The cited prose must describe the kind of result selected by boss-reward's matching standard. With any other pairing, the adoption is invalid, and this test fails. The test names both addresses and restates nothing from them.

Test steps and diagnostics
Given

the roguelike-daily-run adoption and the prose at daily.boss-reward-result and daily.boss-reward-exclusions, not the running game

When
  • a reviewer compares the selected matching-standard with the included and excluded result description
Then
  • the prose names bytes for bit-exact-state, outcome fields for outcome-equivalent, or positions and their space for allowed-position-gap, matching the row's selected standard
  • with any disagreement, the adoption is invalid, and this test fails
Diagnostics
  • roguelike-daily-run-declaration-record

every-platform-claim-has-multiple-platform-evidence · dungeon-layout

declaration check: dungeon-layout was tested on more than one platform

scenarioper reproduction-claims row

Applies to the dungeon-layout row.

This declaration check reads the adoption and existing verification evidence, not the running game. Every-supported-platform claim dungeon-layout is legal only with evidence from more than one supported platform. With narrower evidence, the adoption is invalid, and this test fails.

Test steps and diagnostics
Given

the roguelike-daily-run adoption and its verification evidence, not a new running-game execution

When
  • a reviewer checks the evidence for every-supported-platform claim dungeon-layout
Then
  • the evidence records this claim tested on more than one supported platform; with one platform or none, the adoption is invalid, and this test fails
Diagnostics
  • roguelike-daily-run-platform-matrix
  • roguelike-daily-run-declaration-record

every-platform-claim-has-multiple-platform-evidence · boss-reward

declaration check: boss-reward was tested on more than one platform

scenarioper reproduction-claims row

Applies to the boss-reward row.

This declaration check reads the adoption and existing verification evidence, not the running game. Every-supported-platform claim boss-reward is legal only with evidence from more than one supported platform. With narrower evidence, the adoption is invalid, and this test fails.

Test steps and diagnostics
Given

the roguelike-daily-run adoption and its verification evidence, not a new running-game execution

When
  • a reviewer checks the evidence for every-supported-platform claim boss-reward
Then
  • the evidence records this claim tested on more than one supported platform; with one platform or none, the adoption is invalid, and this test fails
Diagnostics
  • roguelike-daily-run-platform-matrix
  • roguelike-daily-run-declaration-record

claim-excludes-cites-separate-section · dungeon-layout

declaration check: dungeon-layout has a separate exclusions section

scenarioper reproduction-claims row

Applies to the dungeon-layout row.

This declaration check reads the adoption and cited prose, not the running game. daily.dungeon-layout-exclusions must be a section separate from daily.dungeon-layout-result and must name exclusions or explicitly say there are none. With any other shape, the adoption is invalid, and this test fails. The test names both addresses and restates nothing from them.

Test steps and diagnostics
Given

the roguelike-daily-run adoption and the prose at daily.dungeon-layout-result and daily.dungeon-layout-exclusions, not the running game

When
  • a reviewer checks the two cited sections
Then
  • daily.dungeon-layout-exclusions names a section separate from daily.dungeon-layout-result and that section names every exclusion or states explicitly that nothing is excluded
  • with a shared section, an omitted exclusion, or no statement when nothing is excluded, the adoption is invalid, and this test fails
Diagnostics
  • roguelike-daily-run-declaration-record

claim-excludes-cites-separate-section · boss-reward

declaration check: boss-reward has a separate exclusions section

scenarioper reproduction-claims row

Applies to the boss-reward row.

This declaration check reads the adoption and cited prose, not the running game. daily.boss-reward-exclusions must be a section separate from daily.boss-reward-result and must name exclusions or explicitly say there are none. With any other shape, the adoption is invalid, and this test fails. The test names both addresses and restates nothing from them.

Test steps and diagnostics
Given

the roguelike-daily-run adoption and the prose at daily.boss-reward-result and daily.boss-reward-exclusions, not the running game

When
  • a reviewer checks the two cited sections
Then
  • daily.boss-reward-exclusions names a section separate from daily.boss-reward-result and that section names every exclusion or states explicitly that nothing is excluded
  • with a shared section, an omitted exclusion, or no statement when nothing is excluded, the adoption is invalid, and this test fails
Diagnostics
  • roguelike-daily-run-declaration-record

claim-citations-state-their-own-duties · dungeon-layout

declaration check: each of dungeon-layout's four required citations names what its field requires

scenarioper reproduction-claims row

Applies to the dungeon-layout row.

This declaration check reads the adoption and cited prose, not the running game. daily.dungeon-layout-result, daily.dungeon-layout-exclusions, daily.dungeon-layout-conditions, and daily.floor-generation-checks must respectively state the included result, separate exclusions, conditions, and reference and comparison points. With any wrong meaning, the adoption is invalid, and this test fails. The test names every address and restates nothing from them.

Test steps and diagnostics
Given

the roguelike-daily-run adoption and the prose at daily.dungeon-layout-result, daily.dungeon-layout-exclusions, daily.dungeon-layout-conditions, and daily.floor-generation-checks, not the running game

When
  • a reviewer checks the meaning of each required citation
Then
  • the four addresses respectively name the included result, the separate exclusions, the promise conditions, and the capture-or-recomputation and comparison points
  • with a citation that has another meaning, the adoption is invalid, and this test fails
Diagnostics
  • roguelike-daily-run-declaration-record

claim-citations-state-their-own-duties · boss-reward

declaration check: each of boss-reward's four required citations names what its field requires

scenarioper reproduction-claims row

Applies to the boss-reward row.

This declaration check reads the adoption and cited prose, not the running game. daily.boss-reward-result, daily.boss-reward-exclusions, daily.boss-reward-conditions, and daily.boss-reward-check must respectively state the included result, separate exclusions, conditions, and reference and comparison points. With any wrong meaning, the adoption is invalid, and this test fails. The test names every address and restates nothing from them.

Test steps and diagnostics
Given

the roguelike-daily-run adoption and the prose at daily.boss-reward-result, daily.boss-reward-exclusions, daily.boss-reward-conditions, and daily.boss-reward-check, not the running game

When
  • a reviewer checks the meaning of each required citation
Then
  • the four addresses respectively name the included result, the separate exclusions, the promise conditions, and the capture-or-recomputation and comparison points
  • with a citation that has another meaning, the adoption is invalid, and this test fails
Diagnostics
  • roguelike-daily-run-declaration-record

live-input-shifted-claim-cites-dependence-rule · boss-reward

declaration check: boss-reward cites its live-input dependence rule

scenarioper reproduction-claims row

Applies to the boss-reward row.

This declaration check reads the adoption and daily.reward-input-history, not the running game. A live-input-sensitive boss-reward claim is legal only when that citation names every permitted input-history fact and excludes all others. With any other shape, the adoption is invalid, and this test fails. The test names the address and restates nothing from it.

Test steps and diagnostics
Given

the roguelike-daily-run adoption and the prose at daily.reward-input-history, not the running game

When
  • a reviewer checks live-input-may-shift-this-claim row boss-reward
Then
  • the citation names every live-input history fact allowed to change this claimed result, and unlisted live input is excluded
  • with a missing citation or a citation that has another meaning, the adoption is invalid, and this test fails
Diagnostics
  • roguelike-daily-run-declaration-record

shared-conditions-section-covers-every-citing-claim · dungeon-layout

declaration check: dungeon-layout's shared conditions section covers every citing claim

scenarioper reproduction-claims row

Applies to the dungeon-layout row.

This declaration check reads the adoption and the cited prose at daily.dungeon-layout-conditions, not the running game. A section cited by more than one claim states the conditions for every citing claim by name. With a shared section that covers only some citing claims, the adoption is invalid, and this test fails. Where no other claim cites the section, this test checks nothing.

Test steps and diagnostics
Given

the roguelike-daily-run adoption and the cited prose at daily.dungeon-layout-conditions, not the running game

When
  • a reviewer checks every reproduction claim that cites the same conditions section
Then
  • where the section at daily.dungeon-layout-conditions is also cited by another claim in this adoption, it states the conditions for each citing claim by name
  • where no other claim cites it, this test checks nothing
  • with a shared section that covers only some citing claims, the adoption is invalid, and this test fails
Diagnostics
  • roguelike-daily-run-declaration-record

shared-conditions-section-covers-every-citing-claim · boss-reward

declaration check: boss-reward's shared conditions section covers every citing claim

scenarioper reproduction-claims row

Applies to the boss-reward row.

This declaration check reads the adoption and the cited prose at daily.boss-reward-conditions, not the running game. A section cited by more than one claim states the conditions for every citing claim by name. With a shared section that covers only some citing claims, the adoption is invalid, and this test fails. Where no other claim cites the section, this test checks nothing.

Test steps and diagnostics
Given

the roguelike-daily-run adoption and the cited prose at daily.boss-reward-conditions, not the running game

When
  • a reviewer checks every reproduction claim that cites the same conditions section
Then
  • where the section at daily.boss-reward-conditions is also cited by another claim in this adoption, it states the conditions for each citing claim by name
  • where no other claim cites it, this test checks nothing
  • with a shared section that covers only some citing claims, the adoption is invalid, and this test fails
Diagnostics
  • roguelike-daily-run-declaration-record

position-gap-unit-matches-cited-space

declaration check: Row.id's position gap unit matches its cited space

scenarioper reproduction-claims row

Does not apply to roguelike-daily-run: allowed-position-gap is not in use for roguelike-daily-run.

replay-holds

the replay mechanism holds for the whole run

generalonce

Applies to roguelike-daily-run.

Across recorded runs across every claim, each platform reach the adoption declares, an update where the adoption allows one, and a first difference where one can be constructed, every playback enters the mechanism's stages in order, leaves them only at a terminal result, and never revisits an earlier stage. References never come from live play; rejected or diverged playback consumes no forbidden input; each terminal result is exactly diverged, rejected, or complete. The pack's default audit seeds apply unless the adoption supplies its own.

Test steps and diagnostics
Holds

every playback entered the mechanism's numbered stages in order, left them only at a terminal result, and never revisited an earlier stage; no comparison read a comparison reference from live play; no rejected or diverged playback consumed an input that its selected response or its refusal forbade it to consume; every terminal playback result was exactly one of diverged, rejected, or complete

Seeds

["audit-a","audit-b"]

Scope

recorded runs across every claim, each platform reach the adoption declares, an update where the adoption allows one, and a first difference where one can be constructed

Diagnostics
  • roguelike-daily-run-recording-trace
  • roguelike-daily-run-identity-check-trace
  • roguelike-daily-run-reference-source
  • roguelike-daily-run-comparison-log
  • roguelike-daily-run-input-log-trace
  • roguelike-daily-run-playback-result
  • roguelike-daily-run-first-ordering-violation
JSONthe adoption as one file

Answers you try on this page do not change this file. To change an adoption, open it in the authoring tool.

{
  "contract": "replay-scope",
  "version": 2,
  "summary": "This contract covers racing ghosts, daily seeds, observer replays, solution shares, and other recorded reruns. It decides what the record contains, whether the game can still play the record after an update, what must match, and what happens at the first difference. This contract does not cover input encoding, random-number methods, storage, cameras, or networking.",
  "questions": {
    "replay-record": {
      "asks": "What does this replay need to run again?",
      "rationale": "A daily seed recreates a challenge. A racing ghost also needs the driver's recorded inputs.",
      "options": {
        "seed-only": {
          "meaning": "The replay needs only the seed. A roguelike daily run rebuilds the day's dungeon before new play begins.",
          "semantics": "The record carries the seed but no input log; each claim's comparison reference is carried or recomputed from the record. Playback consumes the seed, accepts live inputs, and applies each claim's live-input answer."
        },
        "seed-and-input-log": {
          "meaning": "The replay needs the seed and the recorded inputs. A racing ghost follows the recorded steering on the same generated track.",
          "semantics": "The record carries the seed and one ordered input log; each claim's comparison reference is carried or recomputed from the record. Playback consumes the seed and log from the declared starting point; changing either creates a different record instance."
        },
        "input-log-from-fixed-start": {
          "meaning": "The replay needs recorded inputs and one fixed start. A puzzle solution begins from the shared board and repeats the saved moves.",
          "semantics": "The record carries one fixed-start identity and one ordered input log; each claim's comparison reference is carried or recomputed from the record. Seed identity is not a separate requirement."
        }
      }
    },
    "after-an-update": {
      "asks": "What happens to a recorded replay after the game updates?",
      "rationale": "A patch can change rules, content, or timing. The replay needs a clear version promise before playback starts.",
      "options": {
        "same-version-only": {
          "meaning": "The replay works only in the version that recorded it. A patched racing game labels an older ghost as incompatible.",
          "semantics": "When the recorded and running version ids differ, refuse the replay before consuming its seed, start, or inputs. Equal version ids do not override failed content, mod, or settings checks."
        },
        "migrate-then-replay": {
          "meaning": "The game converts the replay before playing it. A puzzle update maps an old move list onto the revised board rules.",
          "semantics": "When the version ids differ, a cited migration rule derives a new record for the running version while preserving the source record. Playback consumes only a successful migrated record and identifies both versions and the migration used."
        },
        "best-effort-with-declared-divergence": {
          "meaning": "The game tries the old replay and states what may differ. An RTS update names changed unit balance before the observer replay starts.",
          "semantics": "When the version ids differ, the running version consumes the original record after presenting the cited known changes between the versions. Actual differences still follow the divergence-response answer."
        }
      }
    },
    "divergence-response": {
      "asks": "What happens at the first difference between the replay and the record?",
      "rationale": "A replay can stop, continue with a warning, or continue without showing the difference.",
      "options": {
        "stop-and-report": {
          "meaning": "Stop the replay and report the first difference. A puzzle solution stops on the first move that produces the wrong board.",
          "semantics": "Do not consume the next recorded input. Report the failed claim, comparison point, expected result, observed result, versions, and platforms, then end playback as diverged."
        },
        "continue-and-flag": {
          "meaning": "Keep playing and mark the replay as diverged. An RTS observer can watch the rest after a unit first appears in the wrong place.",
          "semantics": "Report the first difference, mark playback as diverged, and continue from playback's own state. Later comparisons are informational; they do not replace the first report or resynchronize playback to the reference."
        },
        "continue-silently": {
          "meaning": "Keep playing without showing the difference. A racing ghost can finish the lap after its position differs from the record by more than the allowed gap.",
          "semantics": "Mark the difference inside the replay controller, send no report to the player, to the ordinary log, or to telemetry, and continue from playback's own state. Later comparisons are informational and playback remains diverged."
        }
      }
    }
  },
  "declares": {
    "values": {
      "allowed-position-gap": {
        "description": "The greatest allowed distance between recorded and replayed positions, in the position unit named by every position claim in this adoption.",
        "range": [
          0,
          1000000
        ],
        "forms": [
          "number",
          "citation"
        ],
        "when": {
          "row-has": {
            "reproduction-claims": {
              "matching-standard": [
                "allowed-position-gap"
              ]
            }
          }
        }
      }
    },
    "rows": {
      "replay-record": {
        "description": "Give the rules that record and play back this kind of replay. One adoption has exactly one row.",
        "when-empty": "An empty replay-record list is never a behavior choice: this adoption requires exactly one row, and a reviewer rejects a file without it.",
        "record": {
          "id": {
            "type": "string",
            "required": true,
            "pattern": "kebab-case",
            "unique": true,
            "description": "A short name for this kind of replay in your game's words, such as ghost-lap or observer-match. Each finished record of this kind has its own identity. The rules for recording define that identity."
          },
          "recording-declared-in": {
            "type": "citation",
            "required": true,
            "description": "Where your game's rules name the start and the end of recording. The same rules set the recording version, the platform, the content-set identity, the settings, the mod identity, and the record's own identity. They name the seed or the fixed start, and the input log when one is used. They say whether each claim's comparison reference is captured at recording or recomputed from the record at playback."
          },
          "input-clock-declared-in": {
            "type": "citation",
            "when": {
              "flag": {
                "replay-record": [
                  "seed-and-input-log",
                  "input-log-from-fixed-start"
                ]
              }
            },
            "description": "Where your game's rules say how recorded inputs are ordered, and which clock, step, or turn is used to play them back."
          },
          "fixed-start-declared-in": {
            "type": "citation",
            "when": {
              "flag": {
                "replay-record": [
                  "input-log-from-fixed-start"
                ]
              }
            },
            "description": "Where your game's rules say how the game identifies the fixed starting state and verifies it before the first input."
          },
          "migration-declared-in": {
            "type": "citation",
            "when": {
              "flag": {
                "after-an-update": [
                  "migrate-then-replay"
                ]
              }
            },
            "description": "Where your game's rules state the deterministic rule that derives the record for the running version. The source record stays unchanged."
          },
          "cross-version-divergence-declared-in": {
            "type": "citation",
            "when": {
              "flag": {
                "after-an-update": [
                  "best-effort-with-declared-divergence"
                ]
              }
            },
            "description": "Where your game's rules state the known changes that may alter this replay in the running version. The game shows this statement to the player."
          },
          "difference-report-declared-in": {
            "type": "citation",
            "required": true,
            "description": "Where your game's rules describe the incompatibility or difference report. Before playback, the report presents a refusal because of the version, the content, the mods, the settings, the start, or the migration. When the selected response is visible, the report presents the first failed claim and the comparison details."
          }
        }
      },
      "reproduction-claims": {
        "description": "List one row for each result this replay promises to compare. Rows may share one conditions section when the same conditions apply. A shared section must cover every row that points to it.",
        "when-empty": "This adoption makes no replay promise without at least one result to compare, and a reviewer rejects the empty list.",
        "record": {
          "id": {
            "type": "string",
            "required": true,
            "pattern": "kebab-case",
            "unique": true,
            "description": "A short name for this comparison claim in your game's words, such as car-path or match-state."
          },
          "artifact": {
            "type": "string",
            "required": true,
            "description": "The game's plain name for the result that playback compares."
          },
          "platform-reach": {
            "type": "string",
            "required": true,
            "options": [
              "recorded-platform-only",
              "every-supported-platform"
            ],
            "description": "Whether this claim is compared only on the recording platform or on every supported platform."
          },
          "shifts-with-live-input": {
            "type": "string",
            "when": {
              "flag": {
                "replay-record": [
                  "seed-only"
                ]
              }
            },
            "options": [
              "seed-fixes-this-claim",
              "live-input-may-shift-this-claim"
            ],
            "description": "Can the player's input during playback change a result that this replay promises? Say whether the seed alone decides this result, or whether live input may change it."
          },
          "live-input-dependence-declared-in": {
            "type": "citation",
            "when": {
              "row": {
                "shifts-with-live-input": [
                  "live-input-may-shift-this-claim"
                ]
              }
            },
            "description": "Where your game's rules name every fact about the player's earlier live input that may change this result. Live input that the rules do not list does not change the result."
          },
          "matching-standard": {
            "type": "string",
            "required": true,
            "options": [
              "bit-exact-state",
              "outcome-equivalent",
              "allowed-position-gap"
            ],
            "description": "What this claim compares: every named state byte, every named outcome field, or position in the named space using the adoption's allowed gap."
          },
          "reproduces": {
            "type": "citation",
            "required": true,
            "description": "Where your game's rules name every state byte, outcome field, or position that must match."
          },
          "excludes": {
            "type": "citation",
            "required": true,
            "description": "Where your game's rules name what this claim excludes from what it promises to match. This section is separate from the section that names what must match. When nothing is excluded, the section says so."
          },
          "conditions": {
            "type": "citation",
            "required": true,
            "description": "Where your game's rules say when the promise holds. The conditions include the content-set identity, the settings, the mods, and every other condition for compatibility or comparison. Content identity is a condition, not a version."
          },
          "comparison-points": {
            "type": "citation",
            "required": true,
            "description": "Where your game's rules say when a reference is captured or recomputed and when playback compares it, such as at every simulation checkpoint, at the finish line, or at the solved board."
          }
        }
      }
    }
  },
  "rules": {
    "best-effort-must-be-visible": {
      "forbid": {
        "flag": {
          "after-an-update": [
            "best-effort-with-declared-divergence"
          ],
          "divergence-response": [
            "continue-silently"
          ]
        }
      },
      "message": "A replay that the game tries after an update must show its first difference. Choose stop-and-report or continue-and-flag, or choose same-version-only."
    }
  },
  "origin": "https://opengdd.org/contracts/replay-scope-2",
  "mechanism": [
    "This text decides the order of the steps for what is recorded, when capture or recomputation happens, what playback consumes, and how differences are detected and handled. The questions and rows supply choices and cited game rules. They do not change the order.",
    "A `replay-record` row names a replay kind. Each immutable replay record of that kind carries its own stable instance identity under `recording-declared-in`. It also carries the recording version, platform, content-set identity, settings and mod identity; the chosen seed or fixed start; the ordered input log when selected; and every claim's comparison reference. A reference is either captured at recording or deterministically recomputed from the sealed record at lifecycle step 11. A migrated record is a derived record with its own identity and a link to the unchanged source.",
    "A **comparison point** is a cited checkpoint at which playback reads a result and obtains the corresponding captured or recomputed reference. A **difference** is the first eligible comparison that fails that claim's matching standard. The terminal playback result is `diverged`, `rejected`, or `complete`; before a terminal result, playback is in progress. When the game refuses a record or a replay, the result is `rejected`.",
    "### Record",
    "1. Read the one `replay-record` row and every reproduction claim. From `recording-declared-in`, set the recording version, platform, content-set identity, settings, and mod identity before the record begins. They do not change during the recording.",
    "2. Establish the start. A seed-only or seed-and-input record captures the seed before any claimed seeded result is generated. A fixed-start record captures an identity that the cited state rule can verify before playback.",
    "3. Begin input capture at the cited start. A seed-only record captures no inputs. Either input-log record captures each mapped game action with its complete order and cited clock, step, or turn.",
    "4. At every claim's comparison point, either capture the reference required by that claim's matching standard or capture all sealed source data that the cited rule requires to recompute the reference at step 11.",
    "5. End capture at the cited boundary. Seal the record's own instance identity and contents. A later edit creates a different record instance of the same replay kind.",
    "### Select a playable version and claims",
    "6. Before consuming the seed, start, or inputs, read the version, platform, content-set identity, settings, and mod identity carried under `recording-declared-in`, then read every cited compatibility condition. If a record-wide identity — content, settings, mods, or the fixed start — no longer holds, refuse the record and use the incompatibility report. A failed condition cited by one claim alone exempts only that claim, per steps 7 and 12. Content identity is a condition, not a version; a level-content patch can therefore invalidate a record even when the version id is unchanged.",
    "7. Determine platform reach claim by claim. A claim limited to the recording platform is not compared on another running platform. A claim covering every supported platform is not compared on an unsupported running platform. A claim that is excluded in one of these two ways does not diverge. The other claims continue.",
    "8. Only when the recorded version differs from the running version, apply the selected update policy. `same-version-only` refuses the record with the incompatibility report. `migrate-then-replay` runs the cited migration once; success creates a derived record naming source version, target version, and migration rule, and when the migration fails, the game refuses the record. `best-effort-with-declared-divergence` presents the cited known changes and keeps the source record unchanged. Migration must map the recorded input clock to an existing running-version clock; playback under `best-effort-with-declared-divergence` refuses the record if the cited clock no longer exists.",
    "### Replay and compare",
    "9. Recreate the start. Supply the recorded seed when present. Verify or restore the fixed starting state when present. Refuse the replay if either required item cannot be established.",
    "10. For an input-log record, consume inputs in their recorded order at their cited clock, step, or turn. For a seed-only record, accept live inputs. A `seed-fixes-this-claim` result cannot change when those inputs vary. A `live-input-may-shift-this-claim` result may read only the live-input facts named by its `live-input-dependence-declared-in` citation.",
    "11. Obtain each claim's comparison reference. Read a reference captured in the record, or deterministically recompute it from the sealed record using the method cited by `recording-declared-in` and that claim's `comparison-points`. This is the recomputation step used by a puzzle share whose solved-board reference is derived from its fixed board and move log.",
    "12. At each comparison point, first read the claim's cited conditions. If they are not met, do not compare that claim and do not mark a divergence. The `live-input-dependence-declared-in` citation of a `live-input-may-shift-this-claim` result works the same way: a result that differs only as that citation permits is not compared against the recorded reference and does not diverge; where the citation's method recomputes a reference for the actual inputs, step 11's recomputation applies. Otherwise compare with the reference using the row's matching standard. Bit-exact state compares every declared byte. Outcome matching compares every declared outcome field. Position matching measures distance in the cited space and passes when it is no greater than `allowed-position-gap`. `excludes` subtracts from `reproduces`; excluded state is never compared.",
    "This contract makes no promise about changes outside the cited conditions. Such a change does not fail this contract.",
    "### Handle the first difference",
    "13. On the first failed eligible comparison, set the playback result to `diverged` and retain the claim id, comparison point, expected result, observed result, versions, platforms, and last consumed input when present.",
    "14. Under `stop-and-report`, present the difference, consume no later input, and end playback. Under `continue-and-flag`, present the difference, keep a visible diverged mark, and continue. Under `continue-silently`, emit no outward report and continue. Either continuing route advances from playback's own state. Later comparisons are informational and never resynchronize playback to the recorded reference.",
    "15. If no eligible comparison fails and the record reaches its cited end, set the result to `complete`. Completion means every comparison actually made matched. It makes no promise about excluded claims, unmet conditions, or excluded state.",
    "Every event offered at the same replay moment enters this lifecycle in the total order supplied by **Event resolution**. This contract preserves that order but does not choose it."
  ],
  "pack": "sha256:bf1143945366c1a44f1715fbfb5ca22c389ccc27b091ac8bc7bbfac64be3593c",
  "answers": {
    "replay-record": "seed-only",
    "after-an-update": "same-version-only",
    "divergence-response": "stop-and-report"
  },
  "values": {},
  "rows": {
    "replay-record": [
      {
        "id": "daily-run",
        "recording-declared-in": "daily.seed-and-reference-capture",
        "difference-report-declared-in": "daily.run-comparison"
      }
    ],
    "reproduction-claims": [
      {
        "id": "dungeon-layout",
        "artifact": "daily dungeon layout",
        "platform-reach": "every-supported-platform",
        "shifts-with-live-input": "seed-fixes-this-claim",
        "matching-standard": "bit-exact-state",
        "reproduces": "daily.dungeon-layout-result",
        "excludes": "daily.dungeon-layout-exclusions",
        "conditions": "daily.dungeon-layout-conditions",
        "comparison-points": "daily.floor-generation-checks"
      },
      {
        "id": "boss-reward",
        "artifact": "daily boss reward",
        "platform-reach": "every-supported-platform",
        "shifts-with-live-input": "live-input-may-shift-this-claim",
        "live-input-dependence-declared-in": "daily.reward-input-history",
        "matching-standard": "outcome-equivalent",
        "reproduces": "daily.boss-reward-result",
        "excludes": "daily.boss-reward-exclusions",
        "conditions": "daily.boss-reward-conditions",
        "comparison-points": "daily.boss-reward-check"
      }
    ]
  }
}