Contract catalogue

15 contracts in 8 groups. Each contract lists its adoptions: copies with the answers filled in for a common case. Open one to read the questions, try the answers and add it to your game.

15 contracts

Try stamina, backpack, jump or autosave.

Pools & meters

Health, stamina, fuel, and other numbers with a top and a bottom.

Inventories & holdings

Bags, chests, and the items a player carries.

Crafting & exchange

Crafting, trades, and what happens when a job cannot finish.

Ordering & resolution

Which effect happens first when two things happen at once.

Timed window

4 questions per window

Decides how i-frames, cooldowns, and status effects repeat, keep or lose time while play is suspended, end early, or expire.

Also: invulnerability frames, i-frames, restart lock, cooldown window

World space & grids

Grids and tiles: where cells start, which cells touch, and how distance works.

Controls & camera

Input, selection, movement, cameras, and the feedback that makes them clear.

Determinism & replay

Saves, replays, offline progress, and getting the same result twice.

Legibility

What the player can always see, hear, or feel, and which actions they can find.

Fact list

3 questions

Decides which game facts players can always read, and how each one reaches them without relying on colour alone.

Also: readable facts, accessibility cues, information channels, colour alternatives